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PC Gamer (Italian) 26
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PC Gamer IT CD 26 1-2.iso
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CHASM
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CSM.BIN
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CHASM.INF
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INI File
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1997-08-06
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13KB
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329 lines
*****************************************************************
* *
* MONSTERS DEFINITION *
* *
*****************************************************************
[MONSTERS]
17 WRad ARad SPEED/R LIFE Kick Rock SepLimit
heronew.car 100 100 10 5 100 0 0 0 ;==== Hero ==========
joker6.car 52 190 10 5 100 20 5 16 ;=1= Joker ==========
spider.car 64 140 22 11 50 15 -1 10 ;=2= spider =======
wman.car 80 220 16 8 140 10 6 26 ;=3= WingMan =======
scelet3.car 90 220 9 5 220 25 2 26 ;=4= Sceleton =======
pant1.car 90 220 10 5 260 40 1 26 ;=5= Punisher =======
mongf.car 64 200 14 7 100 15 11 26 ;=6= Mong ===========
faust1.car 70 200 12 5 150 20 8 26 ;=7= Faust ==========
tt_tower.car 70 200 2 3 120 20 9 10 ;=8= Turret =========
sfag.car 120 240 14 7 8000 80 8 100 ;=9= SFag ===
deadman1.car 52 180 4 5 100 20 12 26 ;=10 DeadMen ==
hog.car 80 200 26 14 200 25 -1 16 ;=11 Hog =========
an4.car 70 200 16 8 160 20 13 26 ;=12 Alien =======
mr2f.car 70 200 8 4 240 20 14 26 ;=13 Mincer =======
jr.car 70 260 26 13 220 48 -1 100 ;=14 Jumper =======
viking4.car 70 220 18 10 180 35 -1 36 ;=11 Viking ======
lion4.car 70 220 18 10 180 35 -1 36 ;=11 Loin ========
*****************************************************************
* *
* BMP & 3D OBJECTS DEFINITION *
* *
*****************************************************************
[3D_OBJECTS]
31 [GoRad Shadow BMPObj BMPz ACode BlowUp BLim Sfx BSFX "FileName" "Animation"]
;========= weapons ===============================================
0 0 -1 0 0 0 0 0 0 bag.3o
0 1 -1 0 2 0 0 0 0 w_rifle.3o w_rifle.ani
0 1 -1 0 3 0 0 0 0 w_vcano.3o w_vcano.ani
0 1 -1 0 4 0 0 0 0 wdisk.3o wdisk.ani
0 1 -1 0 5 0 0 0 0 wcross.3o wcross.ani
0 1 -1 0 6 0 0 0 0 w_gr.3o w_gr.ani
0 0 -1 0 0 0 0 0 0 dummy.3o
0 0 -1 0 0 0 0 0 0 dummy.3o
;========== ammo ==================================================
0 0 -1 0 21 0 0 0 0 bullets.3o
0 0 -1 0 22 0 0 0 0 gbbull.3o
0 0 -1 0 35 0 0 0 0 vbox.3o
0 0 -1 0 41 0 0 0 0 pila1.3o
0 0 -1 0 51 0 0 0 0 arrows.3o
0 0 -1 0 62 0 0 0 0 gr_box.3o
0 0 -1 0 74 0 0 0 0 omine1.3o
0 0 -1 0 0 0 0 0 0 dummy.3o
0 0 -1 0 0 0 0 0 0 dummy.3o
0 0 -1 0 0 0 0 0 0 dummy.3o
0 0 -1 0 0 0 0 0 0 dummy.3o
0 0 -1 0 0 0 0 0 0 hole.3o
;=========== things ===============================================
0 0 -1 0 133 0 0 0 0 chojin.3o chojin.ani
0 0 -1 0 132 0 0 0 0 shield.3o shield.ani
0 0 -1 0 131 0 0 0 0 invis.3o invis.ani
0 0 -1 0 128 0 0 0 0 armor3.3o armor3.ani
0 0 -1 0 124 0 0 0 0 helmet1.3o helmet1.ani
0 0 -1 0 0 0 0 0 0 dummy.3o
0 0 -1 0 102 0 0 0 0 life.3o
0 0 -1 0 120 0 0 0 0 biglife.3o
0 0 -1 0 0 0 0 0 0 dummy.3o
0 0 -1 0 0 0 0 0 0 dummy.3o
0 0 -1 0 0 0 0 0 0 mine.3o
*****************************************************************
* *
* WEAPONS DEFINITION *
* *
*****************************************************************
[WEAPONS]
7 ; RType, RldTm, YSh, RZ0, DAm, Limit, Start, RCount
MODEL=ogun6.3o
STAT =ogun6.ani
SHOOT=ogatck.ani
3 86 32 180 20 120 25 1
MODEL=rif_h5.3o
STAT =rif_h2.ani
SHOOT=rif_h1f.ani
11 128 42 180 10 50 10 4
MODEL=v8h.3o
STAT =vstat7h.ani
SHOOT=vfire7h.ani
7 11 32 180 10 200 50 2
MODEL=disk.3o
STAT =dstat.ani
SHOOT=dattack.ani
0 26 15 440 20 50 20 1
MODEL=cross.3o
STAT =cross.ani
SHOOT=crossa.ani
4 60 32 320 10 40 5 1
MODEL=gr4.3o
STAT =gr_stat.ani
SHOOT=gr_fire.ani
10 112 32 140 5 50 5 1
MODEL=mineh.3o
STAT =m_stat.ani
SHOOT=m_fire.ani
0 112 32 140 1 10 0 1
*****************************************************************
* *
* 3D ROCKETS DEFINITION *
* *
*****************************************************************
[ROCKETS]
15 [BW GF Ard CRd Pwr (Rfl Light Auto Fast Smoke) ]
3d_MODEL = disk.3o ;
ANIMATION = weapon\disk.ani ; Hero Golden Disk
1 0 120 42 30 0 0 0 0 0 ; 0
===
3d_MODEL = axe.3o ; Axe
ANIMATION = weapon\axe.ani ; 1
1 0 120 42 42 0 0 0 0 0 ;
===
3d_MODEL = sword.3o ; 2
ANIMATION = weapon\sword.ani ; Sceleton-Sword
1 0 120 42 40 0 1 0 0 11 ;
===
3d_MODEL = ; 3
ANIMATION = ; Shoot-Gun
1 0 50 42 25 0 0 0 0 0 ;
===
3d_MODEL = arrow.3o ; 4
ANIMATION = weapon\arrow.ani ; Arrow-Gun
1 0 120 42 40 0 1 0 1 0 ;
===
3d_MODEL = jdisk.3o ; 5
ANIMATION = weapon\jdisk.ani ; Joker's disk
1 0 120 42 25 0 0 1 0 0 ;
===
3d_MODEL = 3arow.3o ; 6
ANIMATION = weapon\3arow_.ani ; Wing-Man
1 0 120 42 5 0 1 1 0 14 ;
===
3d_MODEL = ; 7
ANIMATION = ; Volcano Bullet
1 0 50 42 5 0 0 0 0 0 ;
===
3d_MODEL = ft_bomb.3o ; 8
ANIMATION = weapon\ft_bomb.ani ; Faust Rocket
2 0 320 42 100 0 1 1 0 16 ;
===
3d_MODEL = arrowl.3o ; 9
ANIMATION = weapon\arrowl.ani ; Laser
1 0 120 42 20 0 1 0 1 0 ;
===
3d_MODEL = grenade.3o ; 8
ANIMATION = weapon\grenade.ani ; Grenade
2 0 420 42 100 0 1 0 0 18 ;
===
3d_MODEL = ; 3
ANIMATION = ; Double-Barrel-Shot-Gun
1 0 50 42 16 0 0 0 0 0 ;
===
3d_MODEL = ; 3
ANIMATION = ; DeadMan Screem
3 0 50 42 20 0 0 0 0 0 ;
===
3d_MODEL = photon.3o ;
ANIMATION = ; Photon
1 0 120 42 20 0 1 0 1 0 ;
===
3d_MODEL = photon.3o ;
ANIMATION = ; Photon Min
1 0 120 42 5 0 0 0 0 0 ;
*****************************************************************
* *
* SEPARATE PARTS DEFINITION *
* *
*****************************************************************
[GIBS]
71: = gib1.3o
72: = gib2.3o
73: = gib3.3o
76: = gib_s1.3o s:74
75: = gib_s2.3o
76: = gib_t1.3o s:75
77: = gib_sp.3o s:255
78: = stone.3o
#end
*****************************************************************
* *
* BMP BLOWS DEFINITION *
* *
*****************************************************************
[BLOWS]
19 ; GLASS, HalfSize, Smooking, Looped, Gravity, Jump, LightOn, FileName
2 1 0 0 0 0 1 bullet.obj
2 1 0 0 1 1 1 s.obj
1 0 0 0 0 0 1 point.obj
1 1 0 1 1 1 1 glass.obj
0 0 1 1 1 1 0 wood.obj
2 1 0 0 1 1 0 blood.obj
2 1 0 1 1 1 0 bloodb.obj
0 0 1 1 1 1 0 bbarel.obj
77 0 0 0 0 0 1 exp.obj
1 0 0 0 0 0 0 smoke.obj
1 0 0 0 0 0 0 dust.obj
1 0 0 0 0 0 0 smoke2.obj
1 1 0 0 0 0 0 sm3.obj
1 1 1 0 1 0 1 point.obj
1 0 0 0 0 0 0 magic.obj
1 1 1 0 1 0 0 bloop.obj
1 0 0 0 0 0 0 smoke5.obj
1 1 0 0 1 0 0 spark.obj
4 1 0 0 0 0 0 gren.obj
[BMP_OBJECTS]
2 [Light Glass Half Z "FileName"]
0 0 1 0 0 0 flamed.obj
1 0 1 0 0 0 flamel.obj
*****************************************************************
* *
* SOUNDS DEFINITION *
* *
*****************************************************************
[SOUNDS]
00: thunder = thund0.raw
01: Scr. Click = scrclic.sfx
02: MenuScrol = 8menuscr.wav
03: MenuOn = menuent2.wav
04: MenuCh = 8menumov.wav
05: MenuSelect = 8menuesc.wav
06: Ammo fall = box_drop.wav
07: = meetexp.wav V:96
08: Drops = 8drop.wav
09: Bloop = bloop.wav
10: Wsteps = watstep1.wav
11: = watshoot.wav v:40
12: Jump = jump.wav v:96
13: = jump_no.wav v:96
14: Step = step01.raw
15: StepRun = step03.raw
16: =
17: Teleporters = t_port1.wav
18: = t_port2.wav
19: = t_port4.wav
20:*************=
21: GunFire 1 = shoot1.wav
22: GunFire 2 = rifle.wav
23: GunFire 3 = riflecut.wav
24: GunFire 4 = diskthrw.wav
25: GunFire 5 = ua_arb2.raw
26: GunFire 6 = grenade1.wav
27: =
28: =
29:*************=
30:-hero-disk---= exp_met.wav
31: axe = exp_met.wav
32: sword = exp_arb2.wav
33: bull =
34: arrow = exp_arb2.wav
35: j.disk = exp_met.wav
36: arrow3 = exp_arb2.wav
37: vulcano =
38: f.rock = explode5.wav v:96
39 laser =
40: = explode5.wav
41: =
42: =
43: =
44: =
45: =
46: =
47: =
48: =
49: =
50:*************=
51: Get Weapon = weapon\berd_on.wav
52: = weapon\sgun_on.wav
53: = weapon\volc_on.wav
54: = weapon\pilb_on.wav
55: = weapon\arba_on.wav
56: = weapon\gren_on.wav
57: = weapon\gren_on.wav
58: =
59:*************=
60: Item Up = itemup.wav
61: Message = text2.wav
62: Health = itemup2.wav
63: GetKey = acard.wav
64: =
65: =
66: =
67: Switch = doorknob.pcm
68: BreakGlass. = glass1.raw
69: . . = glass2.raw
70: ........... = glass3.wav
71: Explode = exp3_1.pcm
72: MineOn = mineon.wav
73: MeetFall = meetfall.wav v:14
74: Metal F = sfall.wav
75: HevyMetal = bounce.wav v:32
76: = 8menumov.wav v:90
77: =
78: Rick01 = rick002.wav v:40
79: Rick02 = rick003.wav v:40
[SOUNDS_END]
END.